//==============================================================================
// Sobek (God of the Nile)
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define WaterSpray
{
   set hotspot
   {
      version
      {
         Visualparticle Sobek TailWhip SFX
      }
   }
}
//==============================================================================
define WeaponGlow
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}
//==============================================================================
define WeaponTrail
{
   set hotspot
   {
      version
      {
         Visualparticle Sobek WeaponTrail SFX
      }
   }
}
//==============================================================================
define DustLarge
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Generic Dust Large
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SobekV2A_birth
				Connect ATTACHPOINT DustLarge hotspot
				Connect ATTACHPOINT BirthSFX hotspot
				Length 0.90
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SobekV2_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SobekV2_runA
				tag SpecificSoundSet 0.12 false SobekFootStepSFX checkVisible
				tag SpecificSoundSet 0.60 false SobekFootStepSFX checkVisible
				tag FootstepLeft 0.12 true   
               			tag FootstepRight 0.60 true 
         }
			version
         {
			        VisualGranny SobekV2_runB
				tag SpecificSoundSet 0.12 false SobekFootStepSFX checkVisible
				tag SpecificSoundSet 0.60 false SobekFootStepSFX checkVisible
				tag FootstepLeft 0.12 true   
               			tag FootstepRight 0.60 true 
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SobekV2_boredA
         }
			version
         {
			        VisualGranny SobekV2_boredB
         }
			version
         {
			        VisualGranny SobekV2_boredC
         }
			version
         {
			        VisualGranny SobekV2_boredD
         }
			version
         {
			        VisualGranny SobekV2_boredE
         }
			version
         {
			        VisualGranny SobekV2_laugh
                                tag SpecificSoundSet 0.15 false SobekLaugh checkVisible
         }
			version
         {
			        VisualGranny SobekV2_taunt
         }
			version
         {
			        VisualGranny SobekV2_celebrate
         }
			version
         {
			        VisualGranny SobekV2_dance
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny SobekV2_attackA
				Connect righthand WeaponGlow hotspot
				Connect righthand WeaponTrail hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.30 true   
               tag SpecificSoundSet 0.28 false SobekAttackSFX checkVisible
	       Length 1.0
//-- end auto generated section
		
         }
			version
         {
				VisualGranny SobekV2_attackB
				Connect righthand WeaponGlow hotspot
				Connect righthand WeaponTrail hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag SpecificSoundSet 0.38 false SobekAttackSFX checkVisible
	       Length 1.0 
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny SobekV2_attackC
				Connect righthand WeaponGlow hotspot
				Connect righthand WeaponTrail hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.38 true
	       tag SpecificSoundSet 0.36 false SobekAttackSFX checkVisible
	       Length 1.0 
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SobekV2_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SobekV2_flail
				Length 0.70
	 }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SobekV2AP_TailWhip
				Connect face WaterSpray hotspot
				Connect forehead WaterSpray hotspot
				Connect rightleg WaterSpray hotspot
				Connect righthand WeaponGlow hotspot
				Connect ATTACHPOINT DustLarge hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.05 false SobekTailWhipSFX checkVisible
//-- end auto generated section
		
         }
      }
   }
}